


Nintendo made a big deal about Metroid Prime not being a “first-person shooter.” This was partially to assuage the fears of fans who assumed the series was going to transforms into a mindless run-and-gun game, and partially because, well, Prime actually didn’t focus much on shooting. Metroid Prime Hunters (Nintendo DS, 2006) Other M turned out to be such a massive misfire and a flop with fans that it practically killed the series: Nintendo’s only Metroid output in the decade since has been a single spinoff and a lone remake. It casually reduces heroine Samus Aran from the stoic, hyper-competent warrior fans love to a bratty, timid girl-child. As an action game built around quick reflexes and evasion, the game has its charms, yet the story is irredeemable. There’s no looking to the plotline to redeem the game, either. Other M transforms Metroid into a highly linear, fast-paced shooter with few opportunities for real exploration, no sense of freedom, and a painfully contrived character progression gimmick. But as an attempt to revitalize a beloved franchise, it demonstrated a shocking failure to capture what actually draws fans to the series. “ Robo-Lady’s Surly Shooting Adventure in Space”), it would have been fine. Had Nintendo shipped this under an unrelated title (something like. It’s not actually a bad game, but it’s a devastatingly awful excuse for a Metroid sequel. Scraping the dead-last barrel-bottom of the Metroid franchise, we have the massively disappointing Metroid: Other M.
